A Visitor From Outer Space – All Event Daemon Analysis
Helper Daemon (by Qtphi)
Mitama seems to have taken the use of assist daemons in their stride, the helper daemons for conquest seem to be all assist daemons these days. The last conquest (it does feel like ages ago, doesn’t it, with 2 towers slotted in between) was the Music Festival, where assist daemons were first introduced. Let’s see whether this turns into a pattern for helpers.
4 ★ Assist Divina
Max/MLB Attack: 7500/9195
Max/MLB HP: 7000/8583
Base bond effect: Increases Skill DMG
The All-knowing Scholar (lvl 72): Reduces 25% of DMG taken and reduces DMG dealt by 10% at the same time.
Event ability: Increases Event Points
Given that the assist daemons are used mainly for assist – I strongly doubt anyone actually uses them for guild conquest, other than absolute beginners (in which case they are quickly superseded by regular 5 stars that one can acquire from events. Hence the uniformity of the stats given to the 3 assist daemons in this banner.
Ptolemy’s assist ability can help strongly with the survival of your most fragile daemons, but at the cost of damage dealt. His assist ability makes for better survival than Nibelunga Ring (10% reduction in damage received), but he comes with a cost of 10% damage dealt. 10% was the best available at that point in time but still deemed insufficient to aid survival on the World Boss stage for daemons like Katsushika Houkusai. Nibelunga was released via limited JS so unless fortunate enough to draw multiple copies she needed to be traded for 50 mochi, and her ability unlocked with 2 4 star limit break orbs. Furthermore, because her limit breaks were achieved through the use of orbs, she cannot be sealed to acquire multiple copies to bond to multiple daemons simultaneously. With Ptolemy you can get a more powerful damage reduction, and because one is most likely to acquire him via trading 4 copies at the end of the event, you could theoretically bond him to multiple daemons on the same team.
Ptolemy is introduced into the game at a time when the damage dealers are getting increasingly powerful but increasingly fragile. An example would be with the recently released Minamoto no Yoshitsune. In the comparison between him and Amanojaku [Valentine’s Day], Yoshitsune’s main weakness would have to be his poor survivability and low effective HP. If survival was not an issue then of course the higher the damage the better. But if Yoshitsune needed a damage reduction bond like Ptolemy to survive, while Amanojaku could tank thanks to her own innate ability, Amanojaku would be able to be bonded to a different assist daemon (like Crit damage boosters like Saigyo and Gungnir) and the damage outcomes would be more comparable.
Overall I think Ptolemy is a worthwhile daemon to acquire – he gives players the option of turning anything into a tank. This gives flexibility to team construction. One could more comfortably run full farm teams on Tower with a ranged daemon at the front with Ptolemy bonded. Or help lower rarity daemons like Azukiarai and Katsushika Houkusai survive getting nuked by some versions of the World Boss. Of course being event points helper, he would help in ranking for Zeus in the event.
Emilio’s Rating: 7.4 / 10 – Useful for protecting front liners who you only want for their skill/buff rather than their damage output. Can also push melee units to being very tanky. Worth acquiring just for extra options.
4 ★ Assist Anima
Max/MLB Attack: 7500/9195
Max/MLB HP: 7000/8583
Base bond effect: Increases Max HP
The Lyra (lvl 70): 12% chance of inflicting Silence to Normal attacks targets.
Event ability: Increases Skill DMG of all allies
Silence inflicted on normal attack is a mechanic that was introduced with Nyarlathotep on the first Christmas event nearly 2 years ago. Nyarly’s chance of inflicting silence is much higher, at 30%.
Inflicting Silence against the enemy can aid in survival, especially against stage bosses in Tower and Conquest (if the boss has an annoying skill). Silence is pointless against the World Boss, who is status effect immune. In competitive PvP it is a potential wench in your opponent’s skill combo sequence, but of course with percentages halved in PvP mode, the chance of it activating is even lower.
Another thing of note is that if one owns powerful reserves that increase skill damage like Siren, Cinderella and Amor, the significance of an event based skill damage booster is reduced, because the event limited skill damage helper’s effect is additive to that of these above listed daemons (and to skill bonds also).
Emilio’s Rating: 4.5 /10 – Too low a percentage to really be effective.
4 ★ Assist Phantasma
Max/MLB Attack: 7500/9195
Max/MLB HP: 7000/8583
Base bond effect: Increases Max HP
Dr Monster (lvl 69): Increases 12% of Max HP
Event ability: Increases Battle Time Limit
Like Ptolemy, Echidna aids in improving the survival of your most fragile daemons. Her base effect increases her main daemon’s Max HP, as does her assist ability. Ptolemy’s increase to your daemon’s effective HP is greater, but on the plus side, Echidna does not cost your daemon damage dealt.
Battle time boosters are still the most useful in increasing damage to clear the conquest. Despite the release of Ninetails Fox, the maximum amount of time boost that one can possibly have is 40% at this point: Chronos (10%), Gyobu Tanuki (10%), 2x Ninetails (one on your own team, and one from your ally) (20%). And this would be at the cost of running more efficient reserves. With the first copy of Echidna providing a 33% time boost, it is worthwhile compared to running multiple time boosters on your own team especially if you have better alternatives.
Emilio’s Rating: 5.9 / 10 – A decent assist providing a good chunk of HP but for defensive options Ptolemy above would be the better way to go.
Appendix: EHP table for sample daemons
|Daemon||Base HP (MLB)||EHP (MLB)
*Ranged daemons receive 15% MORE damage
|Bonded with Nibelunga Ring
(10% DMG reduction, 4/6% increase to Max HP)
|Bonded with Ptolemy
(25% DMG reduction)
|Bonded with Echidna
(4/6% + 12% increase to Max HP)
|Minamoto no Yoshitsune||9665||9665/1.15= 8404||9665*1.04/1.05= 9572||9665/0.9= 10738||9665*1.16/1.15= 9749|
|Amanojaku [Valentine’s Day] (20% Innate DMG reduction)||10381||10927||12701||14830||12894|
Event Daemon (by Emilio)
[EDF] Helium Elf
3 ★ Healer Divina
Max/MLB Attack: 4,700 / 5,980
Max/MLB HP: 4,500 / 5,725
Defensive Dance (MAX): Restores 2,121 / 2,698 HP to ally with the highest ATK. Target receives 60 / 74% less DMG for a limited time
Daily Improvement (lvl 52): Restores 5% HP every 5 seconds
The best 3* healer there is, but there isn’t exactly a plethora of great ones as competition. Standard stats for her class but her passive makes her significantly more survivable than the others (roughly equivalent to a 4* melee or 5* range unit without defensive abilities). Her skill appears really strong but the targeting is completely wrong sadly. What use is defending your ranged unit at the back when the tank at the front is dying?
Emilio’s Rating: 3.8 / 10 (above average 3*)
4 ★ Ranged Anima
Max/MLB Attack: 7,900 / 9,685
Max/MLB HP: 6,200 / 7,601
Long Range Sniping (MAX): Deals 2,393 / 2,935 DMG to enemy with the highest ATK, target receives 45 / 55% more DMG for a limited time.
The Reticulum (lvl 42): Increases skill DMG by 30%
Think of Reticulum as a weak version of the original Amanojaku 4*. Still for its class it’s very strong. Her stats are a bit on the weak side with lots of 4* having 8-9.5k attack but that just means her autos are a bit weaker which is not why she’s useful.
55% increased damage received (and with correct targeting) is pretty high (of all debuffs of this type it’s 10th overall) and her skill damage is comparable to the old Amanojaku just slightly lower. Still for veterans this would just be another one for the collection. For new players however who never had the chance for previous cards this is a very easy addition which could help significantly in overall damage (you can borrow Amanojaku V’s this event and should be able to get multiple copies of this without any guild help even as a complete newcomer – adding friends will be the hard part).
Emilio’s Rating: 7.2 / 10 (High Tier 4*)
4 ★ Melee Phantom
Max/MLB Attack: 6,600 / 8,091
Max/MLB HP: 7,000 / 8,582
Miasma Eruption (MAX): Deals 2,729 / 3,347 DMG to the 2 enemies with the Highest ATK, with a high chance of inflicting weak poison
Malefic (lvl 65): Normal attacks targets have a 33% chance of increasing damage taken by 15%
Okay stats for his class with an odd 2 enemy skill. I never particularly like 2 target skills since there’s not much use for them unless a new scenario appears. Thorn’s is a decent one with some extra poison damage on top. His passive is the best thing about him to be honest. The only other daemon with this type is Mara who had a 20% value. See Mara’s review for the maths behind it but Thorn’s passive should be seen as “current target takes 19.8% increased damage (on average)” which is pretty good. Note however this is only true after 8 seconds of hitting the target – the first 4 hits are like a build up time. Overall Thorn isn’t anything special but for a beginner could be a decent enough first 4* card.
Emilio’s Rating: 5.6 / 10 (Above average 4*)
5 ★ Range Phantom
Max/MLB Attack: 12,000 / 14,319
Max/MLB HP: 8,500 / 10,143
Drowning Goddess (MAX): Deals 4,467 / 5,328 DMG to the enemy with the lowest HP with a high chance of inflicting Silence.
The Andromeda (lvl 78): Increases Crit Rate by 20% and Crit Damage by 50%
Sadly after some interesting cards throughout the last 3 events we have to revert back to the old strong Phantom damage dealer – what a shame! Andromeda is the first pure Nuker (without a debuff) with the crit plus crit damage passive since Nekogami and can largely be simply viewed as an upgrade to her. As a level reward she is easily obtainable for the majority of the player base so in a similar fashion to when Satan was released it’s a free big damage dealer for all. The difference this time however is that really…none of these get used anymore. Until a nuker comes out with an effective skill damage of around 20,000 I don’t see the meta moving away from single target + debuff in Amanojaku and now Minamoto no Yoshitsune. Minamoto tries to bring something back by offering a buff to the second target but if a daemon is to take that position it needs to be stronger than what’s currently available.
For comparison sake let’s look at a bunch of nukers, but instead of base stats let’s assume the following to see a high end realistic scenario:
- Sola MLB leader (level boost included)
- Horn MLB x2 Buff (100% with Sola)
- 2x Morin in team
- Cinderella reserve (to keep it equal between everyone – but of course Phantom would use Siren and do even more damage)
- Saigyo bonded to nuker
|Daemon||Auto Atk DMG||Skill DMG||Team Buff/Other|
|Amor||22,269||213,796||50% skill DMG Highest ATK|
|Hibiki||22,245||194,665||20% increased DMG rec’d + Def Red|
|Titania NY||23,095||175,709||25% Phantom Critical Damage|
|Yaobikuni||22,884||160,594||30% Damage Reduction|
So what do we see. She’s certainly better than previous nukers who do not have team ability, and her auto attacks along with Nekogami hit quite a bit harder than the others. The two best nukers however are still Amor and Hibiki overall, providing better skill damage (the main source of damage although auto attacks can add up) as well as the significant team ability.
Overall she’s still a strong damage dealer, I just don’t see a scenario for high end players where she is used above the 2 leading the way. For a new player obtaining 3 copies may not be out of the question to obtain a first damage dealer which would be a fantastic start so do keep her!
Emilio’s Rating: 8.3 / 10 (High Tier 5*)
Side note: I reduced a lot of single target daemon without an extra ability ratings by 0.1 just to shift them all down. There were too many sitting near the top but seeing no use.
5 ★ Range Divina
Max/MLB Attack: 12,800 / 15,274
Max/MLB HP: 8,000 / 9,546
Breath of the Air (MAX): Deals 2,367 / 2,823 DMG to 3 enemies (ranged priority) with a high chance of inflicting stun.
The All Knowing (lvl 78): Reduces enemies Crit Damage by 25% at the start of each wave
God of the Sky (lvl 90): Increases Damage dealt by 15%
The god of thunder has arrived although he isn’t making a loud bang with his entrance. For damage output in PvE there are quite a few better options (notably the currently available Mercury from exchange) which can be seen in the table below:
|Daemon||Auto Atk||Skill DMG||EHP||Team Ability/Other|
|Muramasa [2nd Anniversary]||2,421||6,872||8,301||20% Anima DMG|
|Mercury Elf||2,759||6,452||8,716||High Sleep Chance|
|Yatagarasu||1,929||5,890||9,028||10% Phantom DMG / High Burn Chance|
|Zeus||2,152||4,872||8,301||25% Crit DMG Reduction on enemies / High Stun Chance|
So as can be seen his skill damage does lack comparatively, but his skillset is a much more defensive one with the reduced crit damage from enemies as well as a high stun chance. It’s almost like he was designed to be a competitive PvP counter to Sola however whether he is strong enough to do that is also questionable. Not that I am a PvP expert by any means but as I understand it currently teams are simply being cut through by high damage outputs and I don’t think Zeus is enough to prevent this by himself, especially since his passive is covered by Sola’s by an additional 15% critical damage. Between him and Mercury you could perhaps attempt a Divina CC AoE team but I leave this to competitive players to figure out.
Emilio’s Rating: 7.9 / 10 (Above average 5*)