[Daemon Analysis] Jewel Summon (#238-241)

[Daemon Analysis] Jewel Summon (#238-241)

Azuchi

Azuchi

5★ Ranged Anima

Stats:

Max/MLB ATK: 11000/13126

Max/MLB HP: 8000/9546

 

Skill:

Dazzling Inferno (max): Deals 1852/2210 DMG to all enemies, with a low chance of inflicting burn.

Ability1:

Grand and Luxurious (lv 70): Moderately increases Crit Rate and Crit DMG.

Ability2:

World Famous Castle (lv 85): All Anima team members take slightly less DMG.

 

Opinion:

Nice base stats for ranged 5 star. The AoE skill damage doesn’t seem much to start, but at LB0 you have access to increased Crit rate and Crit DMG, making the AoE damage much better. Comparing her effective AoE skill damage to others, she has the second highest in game.

Ignoring the passives and comparing Lb0 skill damage of other AoE 5 stars, Mjolnir hits 1951 at base; QSH Tomb 1664; Gilles (a joke of a comparison in most cases) 1773. Gilles proves a surprisingly significant comparison because he similarly has an increase Crit Rate passive, but that was locked at lv 78, requiring LB2 (and 300 Mochis for trade), which also came with a increase damage taken disadvantage.

At LB3 Azuchi reduces damage taken by Animas, good if you are running a pure Anima team. Full anima teams tend to be either melee heavy teams (going without healer) or crit stacking teams. Azuchi would fit nicely in both. For the melee teams, Azuchi’s reduce damage passive for Anima would synergize well with Juzumaru and the other Five Swords Under Heaven, allowing them to take more damage without needing healers. Azuchi would also benefit in a Crit stacking team together with Pearl/Mayflower (leader) and Antikythera (crit booster).

 

He Shi Bi

He Shi Bi

4★ Melee Anima

Stats:

Max/MLB ATK: 5900/7234

Max/MLB HP: 5700/6988

 

Skill:

Rare Jewel: Deals 4064/4982 DMG to the enemy with the lowest HP.

Ability1:

Perfect Jade (lv65): Moderately increases battle reward drop rate.

 

Opinion

(Stats ignored, although the single target skill damage is fair for a 4 star). Farming Daemon. (My favourite. Love drop rate boosters.) Unfortunately she needs to be LB1 to unlock her ability. However, her main highlight is that she bestows a ‘moderate’ increase to drop rate, as opposed to the ‘slight’ increase of other drop rate boosters. This is unprecedented, as even Sakuya, who is currently the best drop rate booster, only has a slight (7%) drop rate boost. The release of He Shi Bi finally means we’re getting a daemon with a drop rate  above 10%.

 

Azi Dahaka otogi

Azi Dahaka

5★ Ranged Phantasma

Stats:

Max/MLB ATK: 11500/13723

Max/MLB HP: 7600/9070

 

Skill:

Dragonese: Deals 2575/3072 DMG to enemy target. Target receives 50%/60% more DMG for a limited time.

Ability1:

Snake Dragon God (lv68): Sharply increases Crit Rate.

Ability2:

Imprisoned Dragon (lv83): Significantly increases Crit DMG when Angra Mainyu is on the team.

Special Bond: Increases Angra Mainyu’s skill DMG.

 

Opinion:

Wow. Just wow. The power creep just got real. Azi is essentially a whale (or very lucky player)’s upgrade to TE or Amanojaku, and outclasses Titanium on almost every front (her Crit rate boost is even unlocked at LB0). Perhaps the only way in which Titanium is better is accessibility- Azi’s Crit DMG boost requires not only LB3, but also requires Angra Mainyu, another JS 5-star, to be on the team, whereas Titanium is F2P friendlier as an exchange daemon and only requires a 2-star Elf to activate her ability.

That said, if you have both Azi and Angra, they make a terrifying combo. They have mutual special bonds, both increasing each other’s skill damage by a massive 17% (5% from Skill DMG bond, 12% from special bond). At MLB with Angra Mainyu on team or in reserve, Azi deals the highest true auto-attack damage in game at 2566, which is higher than the previous #1 Leonardo da Vinci at 2217. If you think Titanium Elf is good, Azi is even better- she’s 17% stronger than Titanium Elf and 15% stronger than Leonardo da Vinci.

The ideal setup for Azi requires 2 copies of Angra, 1 for the special bond, and 1 on team/reserve to trigger her crit damage boost. Azi will function in a team the same way Titanium Elf or Amanojaku would. To further boost Azi’s damage one can place other phantom team damage and crit damage boosters, like Titania New Years, Astaroth, Philosopher’s Stone, Zhuge Ling, Poison S Brew and Katsushika on the team or reserve.

All in all, if you are a whale with lots of JS daemons (ie Angra) in inventory, Azi is worth going for. She is a significant upgrade over the existing debuffers and is highly desirable, especially if you joined late and didn’t exchange for Titanium Elf in time and/or didn’t exchange for Amanojaku. Azi’s potential is astronomical, but to unleash her fully one needs many other specific daemons to be available for use.

 

Camellia the Ninja

Camellia the Ninja

3★ Melee Divina

Stats:

Max/MLB ATK: 4000/5,090

Max/MLB HP: 4600/ 5,853

 

Skill:

Incomplete Fire Release: Deals 3009/3828 DMG to an enemy (ranged priority).

 

Opinion:

3 star, with appropriate 3 star stats, and a single target skill. Nothing spectacular here. For collection until MLB then to be sold for mochis.



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