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Farming and Resource Guide

Farming and Resource Guide

Farming and Resources: This is going to be a general guide of how to farm currently in Otogi and how to use Resources in a good manner, following on from Qtphi’s analysis of how much 1 mochi is worth in various events. Along the way […]

How Much does 1 Mochi Cost? (Part 5 Finale)

How Much does 1 Mochi Cost? (Part 5 Finale)

We have finally reached the final part of How Much does 1 Mochi Cost? In this part we clobber together the different game modes and their rate of Mochi acquisition to reach an overall long term average rate. With different events available at different times […]

How Much does 1 Mochi Cost? (Part 4)

How Much does 1 Mochi Cost? (Part 4)

Welcome to Part 4 of How Much does 1 Mochi Cost? In this part we deal with the other game modes and events: Conquest, Guild Conquest and World Boss. Conquest Mochi can be acquired from the Conquest event from drops, level achievements and rankings. Unfortunately […]

How Much does 1 Mochi Cost? (Part 3)

How Much does 1 Mochi Cost? (Part 3)

Welcome to Part 3 of the series, How Much does 1 Mochi Cost? In this part, we look at Mochi yield from a major event – Tower. It is a long part, since the yield from Tower varies from different rewards. Events Events are a […]

How Much does 1 Mochi Cost? (Part 2)

How Much does 1 Mochi Cost? (Part 2)

Welcome to Part 2 of the series determining how much 1 Mochi costs. In this part we look at Mochi income from Guild Donations and sale of daemons from daily dungeons. Guild Donations 1 Mochi will be awarded for every 50 Guild Donations made. Donating […]

How Much does 1 Mochi Cost?

How Much does 1 Mochi Cost?

Contents: Introduction Recently I did a couple of polls on the Stella: Sagittarius review. Because Sagittarius is so similar to Aquila and they were obtained from 2 pathways, rather than rehashing daemon analysis, the bulk of the content of that post focused on the costs […]

Power Creeping

Power Creeping

This is a topic that comes up a lot in gaming, especially in card games, and most definitely in Otogi. What I want to talk about here is (after an introduction in case anyone doesn’t know what it is) why it exists, what effect it […]

Empirical Tower Drop Rate

Empirical Tower Drop Rate

Introduction During the last event (2 Santas), I decided to do a little experiment regarding drop rate. There are much better daemons that affect drop rate these days (remember the days when Konohana Sakuya’s 7% Drop rate boost was the best in game). The experiment […]

2nd Anniversary 2nd Event First Half Ranks

2nd Anniversary 2nd Event First Half Ranks

I don’t typically bother to comment on where or how ranks close during events, but this most recent event is exceptional, to match the equally exceptional ranking reward, Sola. So what I have done is a simple run through of the final first half rank […]

Rationalizing Rankings

Rationalizing Rankings

It’s been a long time since the last math based opinion piece. And with a slew of rankings incoming, my goal is to make sense of why and how much ranking cutoffs end up at the end of each event. Why Rank? Rank and increasing […]