Tools

World Boss Guide

World Boss Guide

The Game Mode Rewards The World Bosses and their Skills Survival Strategies Damage Strategies Team Construction The Game Mode World Boss Event Rules (as per the game) There is a 23 hours cooldown period after each attack. Each attack consumes 30 spirit essence. The time […]

Farming and Resource Guide

Farming and Resource Guide

Farming and Resources: This is going to be a general guide of how to farm currently in Otogi and how to use Resources in a good manner, following on from Qtphi’s analysis of how much 1 mochi is worth in various events. Along the way […]

Efficient Guild Conquest

Efficient Guild Conquest

On the Stella: Sagittarius review, I did a poll asking players how much SE it cost them to acquire the 3 Million DMG reward. In this piece I will describe how to maximize efficiency for Guild Conquest. What Is Guild Conquest Guild Conquest is an […]

The Endless Calculator

The Endless Calculator

As promised, here is the Endless Calculator! Before jumping in, here are a few pointers: Input your daemon’s stats that you are trying to calculate into the orange coloured cells. For crit damage please double the value, ie Morin’s 10% Crit DMG per wave should […]

Endless Challenge II

Endless Challenge II

Endless Challenge   Overview So finally a new event has arrived and it’s everything I ever dreamed of….just kidding. Overall it’s nice to have something new in the game but at the same time I don’t particularly like this event mode. I would say:   […]

Assist Daemon – Initial Thoughts

Assist Daemon – Initial Thoughts

Introduction So Mitama has actually added a new feature! To me it’s a pretty good one as I will discuss below, but it essentially has the potential to open up different routes, and adding variety plus a level of thought to teams is never a […]

Advanced Battle Mechanics Part 2: Effective Stats

Advanced Battle Mechanics Part 2: Effective Stats

With every new batch of daemons released, we see more and more interesting combinations of buffs, debuffs and status ailments in skills and abilities. This three-part guide will delve into the mathematics behind the damage. This second installment will effective stats, and how different buffs […]

Advanced Battle Mechanics Part 1: Buffs & Debuffs

Advanced Battle Mechanics Part 1: Buffs & Debuffs

With every new batch of daemons released, we see more and more interesting combinations of buffs, debuffs and status ailments in skills and abilities. This three-part guide will delve into the mathematics behind the damage. This first installment will cover stats, buffs, debuffs, how they […]

Stat Calculator

Stat Calculator

Ever wondered what stats and skill damage your daemons will have at certain levels and after abilities have been applied? Or what a daemon’s stats will be after putting bonds on it? Introducing the Otogi Stat Calculator! What is it? It’s a calculator is used […]