Five Blades, One Thief Event Daemon Analysis: Mona Lisa, Luzon Sukezaemon, Naphula, Arsene Lupin, Mikazuki Munechika
3 ★ Healer Anima
Max/MLB Attack: 4900/6235
Max/MLB HP: 4700/5980
Mystic Smile (MAX): Increases DMG dealt by a random ally by 60/76% for a limited time.
The event 3 star has 3 star worthy stats as usual. Her single target damage dealt boost is a nice percentage, higher than that of Azukiarai (54/68%). However, Mona Lisa’s random targeting renders her unreliable and of much less utility compared to the trusty Azuki (highest ATK priority). Reliability of good targeting wins out over a small boost in the damage boost percentage.
Emilio: Random targeting relegates this daemon to the useless category sadly. Anything else and it would have been a solid early-mid CQ daemon
4 ★ Melee Divina
Max/MLB Attack: 5600/6866
Max/MLB HP: 6300/7724
Power of Persuasion (MAX): Deals 3622/4442 DMG to current target; decreases target’s speed by 15/18% for a limited time.
Eye for Quality (lvl 68): Slightly Increase (8%) DMG dealt by the 2 allies with the highest ATK.
Luzon is practically a clone of the event helper Busby Stoop. They are both melee single target damage dealers who slow their targets. Luzon has overall lower stats all round compared to Busby – lower attack, HP, skill damage and speed debuff.
Where Luzon potentially trumps Busby is with his ability: 8% DMG dealt boost to the 2 highest attackers. Busby has a really insignificant 3% reduction in the enemy’s damage dealt.
Examples of top daemons with damage dealt boosts include Astaroth (25% on the final wave to Phantasma allies), Yatagarasu [Festival] (10% to all Phantasma allies for the entire battle). Luzon clearly does not compare to these daemons for their abilities. However, for players using daemons with 10% Crit DMG boost (Poison S. Brew, Zhuge Ling, for example), or 3% DMG boost (Brynhildr), Luzon would be an easily accessible but tiny upgrade.
Emilio: Relatively useless. The passive is too low a percentage and is outclassed by a lot of others. Damage output too low.
4 ★ Healer Phantasma
Max/MLB Attack: 6300/7724
Max/MLB HP: 6300/7724
Magical Dexterity (MAX): Increases the Crit Rate of 2 allies with the highest ATK by 48/59% for a limited time.
Nimble Fingers (lvl 61): Restores 5% HP every 5 seconds (to self).
Naphula is a rare crit rate booster to be released in game. Crit rate boosters released to date include: Katsushika Houkusai, Apollo’s Harp, Onyudo, Qilin, Holy Grail and Marsha L. Shrine. Putting the vastly superior (and hard to acquire) 5 stars aside, Naphula is most similar to Katsushika Houkusai. Both Naphula and Katsushika Houkusai target the 2 highest attack daemons on the team, which is generally preferred over Onyudo’s Melee priority targeting. The size of their crit rate boosts are also similar, with Naphula having a slightly higher rate.
Naphula’s weak point would be the lack of crit damage boost to go with the crit rate boost. Katsushika Houkusai has a 30% crit damage boost ability that passively affects the 2 highest daemons on the team throughout the battle. Apollo’s Harp and Onyudo both have abilities that tag on their skill activations and boost their target’s crit damage when the skill is active. Among the 5 stars, only Marsha L. Shrine has no crit DMG boost, but makes up for the lack with the highest rate boost in game.
Naphula’s typing as a phantasma healer is interesting. One of Katsushika’s weaknesses was his own ranged type, rendering ranged target boosting daemons like Gjallarhorn disappointing because the damage boost might activate on a fellow boosting daemon like Katsushika. Naphula could be comfortably used together with Gjallarhorn with less chance of Gjallarhorn’s boost missing his intended target.
Overall while Naphula isn’t as good a booster to damage output as Katsushika Houkusai is, she is an excellent alternative. Especially since Katsushika seems to be one of the lowest percentage 4 stars available in the JS pool, and JS is the only way to acquire him. Harp and Onyudo are both past event daemons, and no longer available until they are released onto the market though the auctions.
On a side note it seems like MLB Naphula is a potential PvP farming defence daemon. Unfortunately it does mean that a new group would need to be set up, consisting 4 star daemon defences.
Emilio: The best card in this set. Essentially a more flexible Katsu but with a lower damage output. A tanky healer crit booster, first of its kind and could have great use.
Arsene Lupin [True Form]
5 ★ Ranged Divina
Max/MLB Attack: 11500/13723
Max/MLB HP: 8200/9786
Splendid End (MAX): Deals 1977/2357 DMG to the 3 enemies with the highest ATK. Targets receive 23/27% more DMG for a limited time.
The Perfect Thief (lvl 74): Absorbs 30% of DMG dealt as HP.
Like Beelzebub [Halloween], Helmetta Egil and Lemegeton before him, multi-target debuffers don’t have much use in the game outside of competitive PvP. For story, tower, conquest and world boss stages single target debuffer with a higher debuff value work superiorly, as the bulk of the HP on the stage is concentrated on the boss or mini boss. Competitive PvP is the game mode where almost every daemon on the opposing team might be of similar HP, rendering a multi-target debuffer useful.
Lupin’s ability improves his effective HP, which tends to be a weakness of ranged daemons in general. 30% recovery of HP from damage dealt is the highest in game. Other daemons with HP recovery based on their damage output include: Astaroth (10%), Asmodeus (22%), Mephistopheles (15%), Forge Washington (10%).
Emilio: I think his best role is competitive PVP, with the largest life leech in game making him one of the tankiest daemon out there whilst having ranged daemon damage. In other scenarios just average.
5 ★ Melee Anima
Max/MLB Attack: 9000/10739
Max/MLB HP: 10800/12887
Straight to the Point (MAX): Deals 4467/5327 DMG to the enemy with the most HP.
Man of Beauty (lvl 60): Increases (self) Skill DMG by 25%.
Five Great Blades (lvl 80): Sharply Increases (self) DMG dealt (20%) when one of the Five Swords Under Heaven is on the team.
The last of the 5 Swords Under Heaven finally makes an appearance, completing the set of daemons in the game. Like the other swords, Mikazuki is a Melee Anima. He has a high attack stat for a melee daemon, along with very good HP as well.
For skill, he hits the target with the highest attack with reasonably large skill damage. His abilities further boost his damage and skill damage output. The level 60 Skill DMG boost would stack additively to skill bonds, if used. The level 80 DMG dealt boost would stack multiplicatively to the skill boosts,
MLB Mikazuki Munechika with 15% skill damage bonds and another 5 Sword Under Heaven on the team would have the following effective skill damage:
While this is a very good skill damage output for a melee daemon, Muramasa [Halloween] and Restless Ghost [Christmas 2] are still superior. And neither of them require an additional slot to be taken up in the team to trigger their abilities.
Emilio: Jack of all trades master of none. For a melee it has decent normals, decent bulk, decent skill damage, yet fails to impress overall. Won’t see much use but I do like the art!