Tag: Math

How Much does 1 Mochi Cost? (Part 5 Finale)

How Much does 1 Mochi Cost? (Part 5 Finale)

We have finally reached the final part of How Much does 1 Mochi Cost? In this part we clobber together the different game modes and their rate of Mochi acquisition to reach an overall long term average rate. With different events available at different times […]

How Much does 1 Mochi Cost? (Part 4)

How Much does 1 Mochi Cost? (Part 4)

Welcome to Part 4 of How Much does 1 Mochi Cost? In this part we deal with the other game modes and events: Conquest, Guild Conquest and World Boss. Conquest Mochi can be acquired from the Conquest event from drops, level achievements and rankings. Unfortunately […]

How Much does 1 Mochi Cost? (Part 3)

How Much does 1 Mochi Cost? (Part 3)

Welcome to Part 3 of the series, How Much does 1 Mochi Cost? In this part, we look at Mochi yield from a major event – Tower. It is a long part, since the yield from Tower varies from different rewards. Events Events are a […]

How Much does 1 Mochi Cost? (Part 2)

How Much does 1 Mochi Cost? (Part 2)

Welcome to Part 2 of the series determining how much 1 Mochi costs. In this part we look at Mochi income from Guild Donations and sale of daemons from daily dungeons. Guild Donations 1 Mochi will be awarded for every 50 Guild Donations made. Donating […]

How Much does 1 Mochi Cost?

How Much does 1 Mochi Cost?

Contents: Introduction Recently I did a couple of polls on the Stella: Sagittarius review. Because Sagittarius is so similar to Aquila and they were obtained from 2 pathways, rather than rehashing daemon analysis, the bulk of the content of that post focused on the costs […]

Empirical Tower Drop Rate

Empirical Tower Drop Rate

Introduction During the last event (2 Santas), I decided to do a little experiment regarding drop rate. There are much better daemons that affect drop rate these days (remember the days when Konohana Sakuya’s 7% Drop rate boost was the best in game). The experiment […]

Saigyo vs Matsuo Basho – Small Addition

Saigyo vs Matsuo Basho – Small Addition

So as was detailed in the review whether Matsuo Basho or Saigyo gives you more damage will depend on the level of Damage and Critical Damage buffs you have in a given situation. To illustrate this a bit better I have created this little graph […]

Proof of 85% DMG reduction CAP

Proof of 85% DMG reduction CAP

So what I have done is take a range of different daemons on the 2SE Magatama dungeon and recorded the damage that they receive. The daemons are of different class and have different damage reduction passives. Because I was doing the recording around midnight the […]

Rationalizing Rankings

Rationalizing Rankings

It’s been a long time since the last math based opinion piece. And with a slew of rankings incoming, my goal is to make sense of why and how much ranking cutoffs end up at the end of each event. Why Rank? Rank and increasing […]

Advanced Battle Mechanics Part 2: Effective Stats

Advanced Battle Mechanics Part 2: Effective Stats

With every new batch of daemons released, we see more and more interesting combinations of buffs, debuffs and status ailments in skills and abilities. This three-part guide will delve into the mathematics behind the damage. This second installment will effective stats, and how different buffs […]