Two Santas Daemon Analysis: Turkey Lurkey, Leviathan, Chirizukakaiou, Knecht Ruprecht and Miss Santa
Turkey Lurkey [Xmas 3]
3 ★ Healer Phantasma
Max/MLB Attack: 4,600 / 5,853
Max/MLB HP: 5,100 / 6,489
The Final Poultry (MAX): Increases the Crit Rate of the ally with the highest ATK by 57 / 73% for a limited time
Premium Food Ingredients (lvl 70): Increases EXP gained by 7%
The previous event saw an upgrade to a base set 3* Azukiarai in Hansel, and this event now sees an upgrade to another base 3* in Hanzo’s Uniform. Turkey Lurkey comes with better stats, an extra 5% crit buff, a healer status (which is much more useful than the other two for lower star daemon who are simply there to boost your other daemon anyway) and a small EXP boost tacked on.
Turkey is simply a useful, easy to acquire daemon for beginners, and for long timers a free replacement for Hanzo (if you happen to still use it in conquest early stages) or a final piece in an EXP team.
Emilio’s Rating: 6.5 / 10 (High Tier 3*)
Qtphi21: On top of that, Naryuu really has raised the game for artwork on 3 star daemons. Incredibly detailed and beautiful, as befitting a main character in this events’ storyline.
4 ★ Ranged Phantasma
Max/MLB Attack: 7,400 / 9,072
Max/MLB HP: 6,800 / 8,336
Super Tsunami (MAX): Heals 1,503 / 1,843 to the 2 allies with the highest ATK. Targets deal 30 / 37% more damage for a limited time
The great monster of the Sea (lvl 70): Increases crit DMG of 2 Phantasma allies by 15% at the start of each wave
Leviathan is all about her passive. Her stats are oddly skewed towards HP (she has the highest base HP among 4* Range daemon but is on the low end for ATK), and her skill is just okay but nothing to shout home about (very similar to Joan of Arc [Firework]’s skill), but her passive is very strong. It’s a slightly less powerful version of Sarayashiki’s passive which was 20% but it does share the same issue of only being 2 Phantom targets, leading it to be random targets if you have more than 3 Phantom on the same team. With damage caps on auto attacks and skills (99,999 and 999,999) there is actually a limit to how much of these types of effects you want on a team. A high end player will find it easy to hit these in conquest already anyway so a daemon like this probably won’t be of much use. For newer players who probably couldn’t rank for Sarayashiki anyway this is a very useful addition and could help a lot in both Conquest and Endless modes.
Emilio’s Rating: 7.4 / 10 (High Tier 4*)
Qtphi21: A budget version of Sarayashiki. Decent for her passive.
4 ★ Melee Anima
Max/MLB Attack: 6,000 / 7,356
Max/MLB HP: 7,100 / 8,704
Avalanche of Dust (MAX): Deals 811 / 994 DMG to all enemies, decreases targets speed by 30 / 37% for a limited time
The king of tool Kamis (lvl 67): Increases DMG of Anima team members by 5%
Worst daemon of the set. Slightly above average stats, but very low skill damage with a weak CC attached. Nothing really to see here.
Emilio’s Rating: 3.8 / 10 (Low Tier 4*)
Qtphi21: While she is actually the King of Garbage, the fact is that in the event storyline, she makes a really good point: Christmas these days has been so commercialized and is so much about consumerism that an absolute ton of waste gets generated. Please have a care for the environment during the festive season.
Knecht Ruprecht [Xmas 3]
5 ★ Ranged Phantasma
Max/MLB Attack: 11,700 / 13,961
Max/MLB HP: 8,800 / 10,501
Gift from the Archdemon (MAX): Deals 2,387 / 2,847 DMG to 3 enemies (ranged priority) with a high chance of inflicting stun
Dark Santa (lvl 75): At the start of the final wave the enemy with the most HP takes 20% more damage
Knecht is back but this time rather than being a healer slayer as he was in his first appearance he is a multi targeter focusing on the back line. His most direct and recent comparison would be to Zeus so let’s take a look:
|Knecht [Xmas 3]||Zeus|
|Skill DMG||4,272 (Range Priority)||4,872 (Range Priority)|
|Skill Effect||Stun (High Chance)||Stun (High Chance)|
|Others / Team Effect||Final Wave Highest HP Enemy +20% DMG Taken||Reduces Enemy Crit DMG 25%|
So Zeus wins out for his own damage however Knecht provides effectively a team boost in damage to compensate. At the same time however Zeus comes with a fairly powerful defensive passive in reducing the enemies critical damage. Overall however neither comes close to the damage dealing potential of the high end 3 target AoE daemon such as Muramasa [Anniversary 2], Mercury Aurum, Yatagarasu, Antikythera and Kappa and 3 of these do come with team damage boosting abilities as well (20% Damage, 10% Damage, 20% Crit Damage).
Overall Knecht is simply an above average daemon thanks to his passive which is pretty nice, but just isn’t good enough for competitive use. 2 copies for his passive means a newer player can have a nice starter AoE and a solid reserve for bosses if required.
Emilio’s Rating: 7.7 / 10 (Above average 5*)
Qtphi21: Decent wave clearer with enemy debuff ability, fairly accessible (at 2 copies) for new player.
Miss Santa [Xmas 3]
5 ★ Ranged Divina
Max/MLB Attack: 13,000 / 15,512
Max/MLB HP: 8,000 / 9,546
Gift from the Archdemon (MAX): Heals allies by 505 / 602 and increases their damage dealt by 45 / 53%
(lvl 70): Increases Divina DMG by 7%
(lvl 88): Increases Divina Crit DMG by 6% at the start of each wave
So the rank daemon is unsurprisingly the best of the bunch. How good? well let’s see. Starting with stats 13,000 ATK is premium level, but actually notably less than Minamoto no Yoshitsune – the main Divina DMG dealer, so whilst her own active will always hit everyone she doesn’t take certain buffs provided by other daemon away that only target the highest ATK (or 2) daemon who you would rather have on daemon who use their skill to do damage. 8,000 HP is okay/sufficient but might be a little on the low side for world boss – it should just be enough to survive anyway (although whether you would use her for WB is a different question, I think her second passive is her main strength and this only gets 1 stack there).
Let’s look at her kit as a whole: A big damage boost to all allies – 53% is the joint highest in the game with Sola and Otakemaru, A small further damage boost to all Divina on top, and a great wave stacking Crit DMG boost to all Divina (conquest floor 200 would make it 30% crit damage to all which is very nice). This is a very strong kit. 2 big boosts to two different parts of the damage calculation is fantastic, and I would go as far as to say that this daemon combined with Yoshitsune (and the crit buffing Minamoto?) means pure Divina is definitely viable. I would even be interested in actually bringing back the Elf Idols (Platina and Aurum) with Rudolph the Red Nose Assist in reserves to try and get a permanently critting Divina team – although my gut instinct says the opportunity cost in the reserve slots will mean it’s not enough to compete properly.
But let’s get back to Miss Santa. Would you use her in each event type? Well:
- World Boss: Maybe in some sort of auto attack based team, but I feel like it isn’t complete and having the Crit DMG passive at one wave only is a bit weak
- Conquest: For sure. Fantastic daemon perfectly suited for it
- Tower: Unlikely since the only daemon that should really go here are Farming types (unless you struggle a lot to clear)
- Endless: Yes for a Divina based team. The small heal can actually turn into a full heal on crit thanks to her own passive. Not possible to go for high floors yet as this requires a flat HP boost which only Anima and Phantasma have.
So is Santa worth it overall? I think so. If the first passive was a different type of boost I think it would make the card busted. Speaking of busted cards the Queen of the entire game is Sola who is 100% the best card in the game, and Miss Santa is comparable albeit obviously weaker – take a peek below.
|Daemon||Miss Santa [Xmas 3]||Sola (Leader slot)|
|Auto ATK||2,123 (wave 4)||1,691 (Heal)|
|Skill Heal||1,009 (wave 4)||1,011|
|Skill Effect||45 / 53% DMG to Allies||45 / 53% DMG to Allies|
|Others / Team Effect||7% Divina DMG6% Divina Crit DMG Per wave||15 Levels to Allies40% Crit DMG to Allies|
As said before on 5 waves Santa becomes 30% Crit DMG to Divina so her skill is equal and second passive isn’t too far off (although having the Crit DMG stack up slowly over waves makes clearing noticeably slower), but Sola’s First passive is what makes her absolutely insane and why she is so dominant since it is essentially ~14% DMG and HP to all allies whilst boosting their active skill buffs as well. Santa’s 7% Divina DMG is actually her weak point (and sadly this was changed in leaks from a much stronger alternative), however for Santa to be not terribly far off the games best card is something to take note of.
Emilio’s Rating: 9.0 / 10 (God Tier)
Qtphi21: Santa received a massive upgrade over her original form. If anyone remembers her original form had a team wide heal plus damage boost (heavy on the HP boost but light on the DMG boost). This version has much improved percentages and stats. It still cannot be stressed enough that she is still a ranged daemon unlike Sola who is a healer. That makes her more similar (in my opinion) to Joan [Fireworks] and Otakemaru [Pure Love] than Sola / Cherry / Orpheus in terms of actual utility. For stability of the team you still need to bring along a healer on tougher stages.