The Hina Doll Squad Event Daemon Analysis: Wanyuudou, Daidarabotchi, Zhang Jiao, Yaobikuni, Okita Soji
3 ★ Melee Anima
Max/MLB Attack: 4000/5090
Max/MLB HP: 5000/6361
Swirling Flames (MAX): Deals 2652/3372 DMG to the enemy with the lowest HP, with a moderate chance of inflicting Burn.
This tower was filled with spelling errors, with Wanyuudou constantly called Onyuudou throughout the tower story. There typically isn’t much to be said for the event 3 ★: low stats (as expected), low-ish skill DMG (Tokarev Pistol does more at 3009). While her burn does up her damage output, it isn’t enough to make her worth keeping when much better daemons are available.
Where she succeeds is in being an absolute pest on the final stage, 4-40, with a massive amount of HP to match her screen filling size (thanks to being pumped up on evil energy). As the event boss her targeting of the lowest HP member of your team increases the chance of failing to achieve the ‘no death’ achievement on clearing the stage, thus making the final chapter difficult to ace. Her record breaking HP also means that players also struggle to complete the stage within ⅓ time (or even completion on time at all, for players without a good debuffer and nuker on their teams).
Nex Rating: Junk
Emilio Rating: Standard 3* Fodder
4 ★ Melee Divina
Max/MLB Attack: 5700/6988
Max/MLB HP: 6400/7847
Green Giant (MAX): Deals 633/773 DMG to all enemies. Targets take 18/22% more DMG for a limited time.
Giant Transformation (lvl 60): Moderately increases Max HP and restores 2.5% HP every 5 seconds.
Chapter 9 story daemon is back as part of the super hero team. She hits all enemies for a low damage, and inflicts a low damage debuff. This makes her quite pointless to use, with much better AoE hitters, or debuffers available or released previously. She retains her original form’s HP boosting and auto recovery ability with minimal change.
Because of her ability, she does have a fairly high effective HP. However, if effective HP is one’s main goal, one would be much better off still with a proper 5★ tank like Cyclops, currently available in the exchange.
Nex Rating: Junk
Emilio Rating: An above average 4* but nothing special (pretty similar to her original version)
Zhang Jiao [Yellow]
4 ★ Ranged Phantasma
Max/MLB Attack: 8400/10298
Max/MLB HP: 6000/7356
Yellow Sky (MAX): Deals 1762/2162 DMG to the 3 enemies with the highest ATK, with a moderate chance of inflicting Paralysis.
Yellow Turban (lvl 28): Sharply increases Crit DMG (30%)
Zhang Jiao / Zhang Jue / Zhang Rue (whatever his name is) deals damage to 3 targets. His stats are decent, being ranged. His ‘sharp’ crit DMG boost is 30%.
|Daemon||Attack Max/MLB||HP Max/MLB||Skill DMG Max/MLB||Targeting (3 enemies)||Abilities||MLB True Autos||MLB Effective Skill DMG|
High chance Burn
|Highest ATK||Lv 80: Moderately increases DMG of all Phantasma allies.||1929||5894|
|Belphegor||11000/13126||7150/8533||2674/3194||Highest ATK||Lv 39: Slightly decrease (5%) the ATK speed of all foes at the start of each wave.
Lv 80: Sharply increases (20%) skill DMG.
Moderate chance Burn
|Ranged Priority||Lv 60: Significantly increases (50%) DMG dealt at the start of the final wave.||1306
1959 (final wave)
6197 (final wave)
|Antikythera||10000/11933||7800/9307||2575/3075||Ranged Priority||Lv 63: Sharply increases (20%) all Anima team members’ critical DMG. Lv 90: Sharply increases (23%) critical rate.||1953||6166|
|Titania||7270/8914||5200/6376||1849/2269||Ranged Priority||Lv 64: Moderately (10%) increases DMG dealt by Phantasma team members when this daemon is team leader.||1201||3516|
|Firework Artist Kagi||8150/9992||6000/7356||1513/1853||Melee Priority||Lv 30: Sharply increases Skill DMG.
Special bond with Firework Artist Tama: increases Skill DMG. (assumed 10%)
|Zhang Jiao [Yellow]||8400/10298||6000/7356||1762/2162
Moderate chance Paralysis
|Highest Atk||Lv 28: Sharply increases Crit DMG (30%)||1400||3381|
His damage output is also comparable to 4★ Titania, available from story completion, and Firework Artisan Kagi. However, even if his Crit DMG boost is considered, he still does not come close to out damaging the top tier 3 target 4★ like Roman Candell, not to mention 5★ like Yatagarasu [Festival].
Nex Rating: Junk
Emilio Rating: Not particularly useful, as is nearly every other 4* damage dealer.
5 ★ Ranged Phantasma
Max/MLB Attack: 11800/14081
Max/MLB HP: 7900/9428
Black Mermaid (MAX): Deals 4762/5682 DMG to 1 enemy (melee priority), with a high chance of inflicting weak poison.
Hidden Determination (lvl 71): Sharply increases DMG dealt (40%) and Sharply reduce DMG taken (30%) at the start of the final wave.
30% and 40% are the new 20%. It seems like Mitama has decided to amp up power creep by varying the percentage associated with the ‘sharp’ descriptor more. The first daemon released recently with this 40% sharp descriptor was Restless Ghost [Christmas II]. Rather than being an aberration, perhaps we will see more daemons with 30% and 40% ‘sharp’ skill descriptors.
Yaobikuni is a simple damage dealer, dealing straight damage to a melee opponent. Melee targeting isn’t the most ideal, unless of course facing a melee boss (and you can’t be bothered to deal with the ranged brute hiding behind). Targeting is irrelevant on single target stages like World Boss.
Her effective stats (with full skill bonds) are as follows:
MLB true autos:
14081*1.4*1.225/10 = 2414 (final wave)
MLB skill dmg:
5682*1.225*1.4*1.225= 11937 (final wave)
9428/(1+0.075-0.30)= 12,165 (final wave)
She has really high effective HP and her damage dealt boost increases her auto attacks. World Boss battles would be where she excels, having really high effective HP to tank the WB nukes, and high auto attacks. With the world boss being a single stage battle, only her final wave stats are relevant. And with no brutes to deal with, targeting is also not a priority.
|Daemon||Attack Max/MLB||HP Max/ MLB||Skill DMG Max/MLB||Targeting||Abilities (at MLB)||MLB Autos (Crit considered)||MLB effective Skill (Full skill / special bonds and Crits)||MLB Effective HP|
|Amor||12200/14558||8900/10620||5189/6187||Lowest HP||44: High probability (50%) of moderately increasing (10%) DMG at the start of each wave
79: Significantly increases (50%) the skill DMG of the 2 allies with the highest ATK at the start of the final wave.
|0 Proc: 1783
1 Proc: 1961
2 Proc: 2138
3 Proc: 2318
4 Proc: 2497
5 Proc: 2675
|0 Proc + final wave: 13073
1 Proc+ final wave: 14367
2 Proc + final wave: 15688
3 Proc + final wave: 16996
4 Proc + final wave: 18303
5 Proc + final wave: 19610
Decrease Target’s speed by 30%/36%
|Highest Atk||68: Deals sharply more DMG. (23%)
80: Sharply increases Crit Rate at the start of the Final wave.
2300 (final wave)
11999 (final wave)
|Yaobikuni||11800/14081||7900/9428||4762/5682||Melee Priority||71: Sharply increases DMG dealt (40%) and Sharply reduce DMG taken (30%) at the start of the final wave.||1724
2414 (final wave)
11937 (final wave)
|Leonardo Da Vinci||11200/13365||8000/9546||4853/5793
High Chance of inflicting Paralysis
|Highest Atk||23: Sharply increase Crit DMG (30%)
85: Sharply increase DMG dealt (20%) and Slightly Reduce DMG taken (5%)
Decrease Target’s speed by 30%/36%
|Current Target||63: Sharply increase Crit Rate (21%)
83: Significantly increase Crit Damage (50%)
|Titania [New Year]||11800/14081||7700/9188||5160/6157||Highest HP||70: Slightly increase Crit Rate (5%)
74: Sharply increase Crit DMG by Phantom team members if Titania is team leader
Special bond: 5% increase in crit rate with New Year Game (adds 5% to HP)
8974(with NYG bond)
Decrease Target’s speed by 30%/36%
|Highest HP||45: Moderately increase skill DMG (15%)
83: Highest HP enemy deals 20% less DMG at start of each wave
|Platina Elf||11000/13126||7500/8949||4774/5694||Highest Atk||85: Moderate chance of inflicting stun
Moderately increase Divina team members when Aurum Elf is on the team
|Oda Tenmoku||11200/13365||8800/10501||5576/6676||Highest Atk||36: Skill attacks have a significant chance of inflicting Stun.
75: Sharply reduces DMG taken
For newer players struggling to keep their nuker alive on world boss battles, Yaobikuni is a life saver. It is relatively easy to acquire her at LB1, where her ability unlocks. You can get 1 copy from Tower completion, and trade 1 copy with the Hina Cracker drops one acquires along the way to event completion. Getting LB2 would require a relatively affordable amount of items, but MLB can be relatively pricey. Veterans with high LB of other top tier nukers don’t really need her; Yaobikuni reinforces rather than breaks the current meta of phantasma dominance (see the density of Phantasma daemons at the top end of the table). However, her incredible tankiness compared to the other ranged nukers (excepting Oda Tenmoku who also has a damage reduction ability) could make her worthwhile. With both Amanojaku [Valentine’s Day] and Yaobikuni packing damage reduction abilities, expect to see the World Boss produce ever higher damage in order to challenge those teams.
Nex Rating: Powerful Nuker. Both offensively and defensively.
Emilio: Top tier card. Beats out other nukers (ignoring Amano’s special tier by herself) and is stupidly tanky. Easy for newer players to pick up lb1 to unlock her abilities and have a powerful nuker. Veterans can MLB her as well for options. No downsides or requirements (like Amor) to make her work.
Okita Soji [Blue]
5 ★ Melee Divina
Max/MLB Attack: 7900/9428
Max/MLB HP: 9300/11097
True Blue (MAX): Deals 1750/2090 DMG to all enemies. Targets deal 12/14% less DMG for a limited time.
Fashionably Blue (lvl 57): Sharply reduces DMG taken
Doll Squad (lvl 81): All “Doll Squad” allies deal slightly more DMG.
Starter daemon Okita Soji is back, finally acquiring a 5★ form. He skill hits all enemies, and reduces their damage output. This makes him similar to Juzumaru Tsunetsugu, with the main difference being Juzumaru provides a much larger damage reduction, and deals less damage with her skill. Okita himself should also prove to be a good tank, with a sharp damage reduction added to his melee typing.
|Daemon||Okita Soji [Blue]||Juzumaru Tsunetsugu|
|Skill Debuff Max/MLB||12/14%||54/64%|
|Skill DMG Max/MLB||1750/2090||921/1101|
|DMG reduction, level unlocked||‘Sharp’ 20%, level 57||‘Sharp’ 20%, Level 83|
|Other abilities||Lv 81: All “Doll Squad” allies deal slightly more DMG||Lv 45: Moderately increases (15%) DMG dealt when one of the Five Swords under Heaven is on the team.|
|MLB Effective HP||15306||13497|
In general daemons with Okita and Juzumaru’s skill set are popular amongst competitive PvP players. Both pack ‘sharp’ damage reduction abilities, with Okita having the higher HP. Juzumaru would probably be better at keeping your entire team alive, as she reduces the damage by the opposing team by a far larger amount. Both of them have relatively gimmicky abilities: Okita with the other Doll Squad members, and Juzumaru needing another of the 5 Swords Under Heaven. The 5 Swords in general are OK daemons to be used on competitive PvP – Dojigiri [Bride], Onimaru, Onimaru [Defiant] all being multitarget hitters favored by PvP players. Synergy among the Doll Squad would be harder to achieve, with options limited to 4★ like Daidarabotchi [Green] and Zhang Jiao [Yellow] and Oniichi Hogen[Red]. The other 5★ Doll Squad members would need to be acquired via Limited Jewel Summon – Ohina [Pink] and possibly the Legendary Defender Dairo (does Dairo count as Doll Squad? Anyone who can verify this please comment below).
Outside PvP, Okita Soji [Blue] would mainly serve as a damage absorber for your team on difficult stages. He would also pass as a wave clearing all target hitter, but his skill damage is relatively low compared to 3 target daemons who dish out larger skill damage.
Nex Rating: It’s so sad that they made him so junky considering his other 2 forms are relatively strong at their rarities.
Emilio Rating: Too weak sadly. Needed a bigger debuff % to at least be a pvp daemon. No real use as is.