Black Sakura Event Daemon Analysis: Zombie Tim, Chainsaw, Hiraga Gennai, Cherry Blossom Front and Muramasa
3 ★ Ranged Phantasma
Max/MLB Attack: 5,500 / 6,998
Max/MLB HP: 4,500 / 5,725
Infectious Corruption (MAX): Reduces an enemy (healer priority) DEF by 888 / 1,130 for a limited time
Urban Legend (lvl 50): Increases Crit DMG of 2 random Phantasma allies by 5% at the start of every wave
As far as 3* daemon go Tim is better than most but still isn’t worth keeping/using for the vast majority of players. The active skill itself is sort of useless (always hate defense reductions, they would have to have a super high value to even be considered useable nowadays anyway), but his passive is very good for a 3* daemon – just not good in the grand scheme of things. You have to consider that there are a plethora of other daemon with passives such as 20% Crit DMG to the team – equivalent to 4 waves of Tim without the randomness or limited team build. In the end will only get used by beginning players without a better reserve daemon.
Emilio’s Rating: 3.8 / 10
Chainsaw [Black Sakura]
4 ★ Melee Anima
Max/MLB Attack: 6,000 / 7,356
Max/MLB HP: 7,000 / 8,582
The Way to Deliver Desperation (MAX): Deals 1,849 / 2,268 DMG to further enemies
Manifestation of Terror (lvl 67): At the start of the final wave all foes take 10% more damage
Chainsaw’s review is actually sort of similar to Tim’s. He’s better than an average 4* largely due to his passive but in the grand scheme of things he’s not going to be used. The damage on his skill is actually very mediocre and even amongst 4* melee there are multiple higher damage AoE abilities (Kukunochi, Nitroglycerin, Scarlet Stand etc.). It’s only his passive that would make him somewhat useful. Enemies taking more damage passively is becoming a lot more common (and there’s a very good one coming soon if you follow the leaks) and Chainsaw’s is just a bit lower than everyone else’s (albeit the others are on 5* daemon generally). Again will only see use in a beginner’s reserve slot who has no better options.
Emilio’s Rating: 4.8 / 10
4 ★ Ranged Divina
Max/MLB Attack: 7,900 / 9,685
Max/MLB HP: 6,000 / 7,356
Generator going Berserk (MAX): Deals 1,137 / 1,394 DMG to the 3 enemies with the lowest HP. Targets receive 30 / 37% more DMG for a limited time
One with Special powers (lvl 60): Normal attacks decrease target’s ATK speed by 20%
I always find it funny when daemon are described as so smart or so powerful in the stories only to be weak as hell as a card. Hiraga had great compliments in the story as a strategist and inventor/genius yet sadly fails to live up to these in her card form. Her skill damage is lower than nearly all other 3 targeting 4* daemon however this is naturally due to her additional damage taken increase debuff. Unfortunately I’ve never been a fan of these since there’s no real use for them in the game – you’d much rather just use a big damage AoE to kill mobs in one go than apply a debuff and wait or have to use 2 skills to clear. Her passive is also not really noteworthy. Speed decreases on normal attacks have only one use and that’s slowing down world boss to do less damage. Philosopher’s Stone is basically the only go to daemon for this, there are others (Yeti and Nephilia) however like Hiraga you really don’t want to use them as it’s almost a slot waste in the team – they provide minimal damage and you never want to use their active – unlike Philosopher who has a passive team damage buff and a potentially useful/team saving ability.
Emilio’s Rating: 4.3 / 10
Qtphi21: Hiraga is extremely unlikely to survive on World Boss, even if the ‘slow on normal attacks’ is similar to what Philosopher’s Stone has.
Cherry Blossom [Black Sakura]
5 ★ Healer Phantasma
Max/MLB Attack: 11,500 / 13,722
Max/MLB HP: 9,500 / 11,336
Blizzard of Darkness (MAX): Heals 3,922 / 4,678 HP to the ally with the Highest ATK. Increases Crit rate by 45 / 53% to target for a limited time.
The Dark Superstar (lvl 80): Increases skill targets Crit DMG by 90%
The comparator for this is super obvious so let’ just get straight to it:
|Cherry Blossom [Black Sakura]||Poison S. Brew [Valentine’s Day 2]|
|Skill Crit Buff %||53%||72%|
|Skill Crit DMG %||90%||100%|
|Other Abilities||–||20% Crit DMG to allies|
When you look at it like this it appears on first glance that Cherry Blossom is like a reverse power creep of Poison S. Brew – weaker in all departments, so why would you ever use her over Poison? Well there are a number of things that naturally work in her favour.
The first really obvious one is availability. It is significantly easier for the majority of the player base to get an MLB version (or even just 1 copy since this might have been difficult for people to get with Poppy). Second is her Healer status alongside massive base stats for her class. Healer status means it’s likely possible to run a team without an attack speed slow on World Boss whilst not losing a slot for a defensive ability. With Sola you have a healer providing an attack boost and 2 other offensive passives, and in Cherry you will have a second healer required to keep you alive but also your single crit buffer.
Cherry’s Crit boost however is notably only 53%. With Sola this is fine as it will become 60% and this means your ranged daemon (assumedly) that you target will only be a couple of percent short of the cap, however without Sola it’s actually noticeable that you will only have 75% crit rate – the old cap. This could mean frustrating runs with multiple crit misses.
Overall though Cherry should be a great pick up for a lot of players. Sure she doesn’t provide the damage boost that Poppy does, but don’t forget Poppy is also the best crit buffer in the whole game… Cherry sacrifices some of that damage for survivability – and there’s also the argument that at the high end you don’t even need all that damage now with Cheshire Cat and Leo meaning you hit the damage caps easily anyway. Cherry is certainly a high end Crit buffer and will see use in some team combinations.
Emilio’s Rating: 8.5 / 10
Muramasa [Black Sakura]
5 ★ Assist
Max/MLB Attack: 12,800 / 15,274
Max/MLB HP: 8,600 / 10,262
Base Bond: Skill DMG
Demon Blade – Holy (lvl 75): Increases DMG dealt by Anima team members by 10% at the start of the final wave (only takes effect once)
Demon Blade – Demonic (lvl 90): Increases skill DMG of Anima team members by 10% (only takes effect once)
And finally onto the ranking daemon, who oddly is a 5* assist. So we’ve had lots of 20% Skill damage to X type over time but Muramasa is almost like a split of this into 10% damage and 10% skill damage. This is better overall as the two different buff types will multiply each other – so essentially Muramasa is providing 22% skill damage and 10% auto attack damage to the team. These types of assist buffs that affect the whole team and can sit in reserve slot are always strong in general and Muramasa is no exception. Anima is however the least used of the three types so Muramasa might not be as useful as the other two, but there’s also no guarantee with future daemons so Anima could become powerful (I mean there’s already Tokarev and they have access to strong AoE and good buffers). Another consideration is that Muramasa’s first passive only activates on the final wave, so whilst solid for World Boss might make wave clearing a bit slower in Conquest and is also useless in Endless (but this isn’t really a true event ;))
Overall a high power level daemon, just potentially lacking a full use at the moment.
Emilio’s Rating: 8.5 / 10